What We Love To Do


Augmented Reality

Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory inputs.


Radio-frequency identification (RFID) is the wireless use of electromagnetic fields to transfer data, for the purposes of automatically identifying and tracking tags attached to objects.


NFC is short range wireless RFID technology which then allows two devices to automatically start communicating when they are within range of 10 cm to one another.

Video Games

A computer game is a computer-controlled game where players interact with objects displayed on a screen for the sake of entertainment, education or any other activity.

Virtual Reality

Virtual Reality (VR), sometimes referred to as immersive multimedia, is a computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds.

Embedded System

Embedded System is a computer system with a dedicated function within a larger mechanical or electrical system, often with real-time computing constraints.

Electronics Engineering

Electronics engineers use scientific knowledge of the behavior and effects of electrons to design develop and test components, devices, systems that use electricity as power source.

Mechanical Engineering

Mechanical engineering is the discipline that applies the principles of engineering, physics and materials science for the design, analysis, manufacturing, and maintenance of mechanical systems.

Robotics Engineering

Robotics engineering is a field of computer science and engineering concerned with creating robots, devices that can move and react to sensory input.

Social Media Apps

Interactive software applications and tools built using software components, apps and web services provided by various Social Media Platform like Facebook etc.

Mobile Apps

A mobile app is a computer program designed to run on smart phones, tablet computers and other mobile devices.

Digital Media

Digital Media Marketing is a broad term that refers to various and different promotional techniques deployed to reach customers, patrons, and influencers with help of digital technologies.

Proximity Marketing

Proximity marketing also sometimes called hyper local marketing uses Bluetooth or Wi-Fi technology; to send marketing messages to mobile-device users who are in close proximity to a business.

Geo Fencing

Geo Fencing is a virtual perimeter for a real-world geographic area. Mobile handsets entering this virtual perimeter receive marketing message of the sponsoring brand/product.

QR Code

QR Code is a machine-readable code consisting of an array of black and white squares, typically used for storing URLs or other information for reading by the camera on a smart phone.

Hand Gesture Technology

Interacting with devices and computers using hand gestures, typically hand movements are known as Hand Gesture Technology.

IT Consulting

Information Technology Consulting is a professional field that focuses on advising groups, businesses or individuals on how best to use information technology to meet their business objectives.

Surface Touch Technology

Technology behind converting any physical visible surface to interactive touch screens is known as Surface Touch Technology.

Software Development

Tailor made software components, modules, systems that is specially written to automate specific offline/online activity.

Website Designing

Tailor made website such as static website, dynamic website, responsive website, parallax websites etc.

eCommerce Solutions

Trading or Auction of goods and services through online electronic payments system is termed as eCommerce System.
TechSaints is a Young Experiential Marketing Technology Engineering Company focused on Research & Product Development, Technical University Participation, Technology Customizations and Global Technology Distribution.